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My work on this project

- Conceptualization: We had to work as a team to find an idea that we liked mechanically and narratively in accordance with the imposed constraints.

- Documentation: I created various documents, ranging from the Game Concept Document to asset lists so that the entire team could have a clear vision of the project at all times.

- UX design: implementation of a UX design framework on Figma to build the flow of the game.

Pitch

Information

In Neo Miami 2058, discover the story of two young high school students through a retro kitsch role-playing game in which many possibilities are available to you. By facing your choices, you will have to understand how to overcome the evils that are eating away at the city...

Genre: Narrative Tale

Team: 4 game designers, 7 game artists

Engine: Unity

Duration: 2 months

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