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My work on this project

- Conceptualization: We had to work as a team to find an idea that we liked mechanically and narratively in accordance with the imposed constraints.

- Documentation: I created various documents, ranging from the Game Concept Document to asset lists so that the entire team could have a clear vision of the project at all times.

- Sound integration: I learned how to use fmod to integrate the different music and sound effects of the game.

- UX design: implementation of a UX design framework on Figma to build the flow of the game.

Pitch

Information

In a Toronto Solarpunk, play as Isla and do your best to reach the CN Tower to recharge your energy cube and bring it back home. Face your enemies through different challenges to prove that you know how to use your energy the right way and move up the neighborhood.

Genre: RPG

Team: 5 game designers, 4 game designers & programmers, 4 3D artists, 4 2D artists, 3 Programmers

Engine: Unreal Engine 4.26

Duration: 3 months

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