Mon travail sur ce projet
- Conceptualization : We had to work as a team to adapt the basic pitch with well-defined intentions, which we liked mechanically and in accordance with the imposed constraints. We thus oriented our approach towards a speedrun game, a genre that I appreciate for its competitive aspect.
- Level design: Thanks to a rational level design approach I was able to put together levels adapted to the speedrun intention of the game, by carefully placing each part of the level in order to guide the player in an intuitive way.
- Documentation : I created various documents, ranging from the Game Concept Document to asset lists so that the entire team could have a clear vision of the project at all times.
Pitch
Information
Experience the ultimate race where mastering the flow of time becomes your greatest asset! Use your mobility and divine speed to gain the upper hand on your enemies and escape perilous environments unscathed. Maintain your momentum and wield your energy weapon to fulfill your destiny and secure your place in Valhalla.
Genre: FPS Speedrun
Team: 3 game designers, 6 game artists, 5 programmers, 2 composers
Engine: Unreal Engine 5
Duration: 10 months